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Creating a World

A world is the top-level container for everything in MythTapestry — entities, content, relationships, calendars, and settings all live inside a world. Click Create World on My Worlds to start. Three numbered steps set the world up; once it exists, two more screens help you fill it in.

  1. Enter a world name (required).
  2. Choose a primary genre: Fantasy, Science Fiction, Historical, Modern, or Custom Mix.
  3. Optionally write a world premise (up to 500 characters) — a brief description of your world’s core concept or hook. It becomes the world’s description, shown on its overview and editable later under Edit World; each line you write is a paragraph.

The genre you choose affects which entity types and subtypes are recommended in the next step.

Step 1 of the Create Your World wizard: World Name filled in as The Ember Coast, Primary Genre set to Fantasy, and a World Premise about a volcanic coastline where salt-traders, fire-priests and drowned kingdoms compete for safe harbours, with a 142 / 500 character count and Cancel and Next buttons

You have two paths:

Preset configuration — Choose from curated world presets filtered by your genre. Each preset shows the entity types it includes and a description of its focus.

Guided wizard — Answer questions organised by theme (Story & Narrative, World Structure, Social & Political, Supernatural/Technology, etc.) to build a custom entity type selection. Each question you check adds relevant entity types.

Before answering questions, choose a complexity tier:

Tier What it includes
Simple Core 4 types only: Character, Location, Event, Item
Standard (recommended) Core 4 plus Organisation, Species, and genre-appropriate options
Comprehensive All options, more types enabled by default

A live preview panel on the right shows the entity types you’ve selected so far, grouped by category, with subtype counts. Types highlight when you hover over questions. Hide Preview folds the panel away if you want the room.

Step 2, Set Up Your World, with Guided Setup chosen: the Setup Complexity row offers Simple Start, Standard (selected) and Comprehensive, and below it the Story Focus questions begin with Factions & Politics ticked; the Your Entity Types panel on the right lists the four always-included types and the five added by the answers so far

Review everything before creating:

  • World name, genre, and complexity level
  • All enabled entity types, grouped into categories (Core, World Structure, Social & Organisations, etc.)
  • You can toggle non-core types on or off — core types (Character, Location, Event, Item) cannot be disabled
  • Subtype visibility is noted — subtypes are filtered based on your genre, complexity tier, and wizard answers

Click Create World to proceed.

Step 3, Review Your World: a World Details card listing the name The Ember Coast, genre Fantasy, complexity Standard and configuration Guided Setup, followed by Entity Types (12) with the locked Core Types at the top

Once the world exists, you choose how to fill it in. There are three ways to begin:

  • Generate demo data — MythTapestry creates example entities and relationships so you can explore the app immediately.
  • Import from Azgaar — bring in a world you already mapped in Azgaar’s Fantasy Map Generator: its cities, nations, provinces, cultures, religions, and trade routes become real places and connections — complete with the political web of alliances, wars, and borders — and the map picture becomes a map background. See Import from Azgaar.
  • Start empty — skip starter content and build everything yourself.
The How would you like to start? screen offering three choices: Generate demo data, Import from Azgaar, and Start empty

If you choose Generate demo data, what gets generated depends on your genre:

  • Fantasy: Characters with backstories, kingdoms, magical objects, family connections
  • Sci-Fi: Characters with specialisations, star systems, technologies, hierarchies
  • Historical/Modern: Appropriate entities for the genre

The generation shows a progress bar that walks through its phases (selecting a template, generating entities, establishing relationships, finalising) and lists what is being prepared. It takes a few seconds. Skip Demo Data abandons it and leaves the world empty.

The Preparing Your World screen at 95%, on the phase 'Finalizing your world', with a checklist of what's being prepared — characters, locations, items, relationships, and alliances and rivalries — and a Skip Demo Data button

After creation, the success page shows:

  • Stats: How many entities and relationships were created
  • Calendar: Your world already has a Standard Calendar (Gregorian months, 365 days, no leap years). Keep it, or pick another to replace it; the one you pick becomes the world’s default. A fantasy world starts on Fantasy here.
    • Standard — Keep the calendar already set up
    • Gregorian — Modern Earth calendar with leap years
    • Fantasy — 12 months of 30 days (360 days)
    • Custom — Opens a calendar creation flow (see Creating Calendars)
  • Three starting paths:
    • Start Writing — Go to the writing editor
    • Explore Graph — Open the knowledge graph visualisation
    • Browse Characters — View created character entities

If you generated demo data, Reset Demo Data at the bottom of the page clears it again.

The lower half of the Your World is Ready page: a Calendar System (Optional) picker set to Fantasy Calendar, the three next-step cards Start Writing, Explore Graph and Browse Characters, and a 'Not happy with the demo data?' row with a Reset Demo Data button

During the wizard, MythTapestry creates:

  • The World record with your name, genre, premise, and wizard configuration
  • Entity type settings — which types and subtypes are enabled, based on your wizard answers
  • Subtype visibility — a 3-layer system (genre-based → complexity-based → question-driven) determines which subtypes appear
  • Encyclopedia domains with genre-appropriate article stubs (see below)
  • Demo entities and relationships in the knowledge graph (if not skipped)
  • A calendar system (if selected)

Default relationship types, content types, and other defaults are always available regardless of wizard choices.

During onboarding, MythTapestry automatically creates encyclopedia domain containers with starter article stubs. These give you a ready-made knowledge base structure that matches your world’s genre and scope.

These domains are seeded for every world:

Domain Fantasy title Sci-Fi title Articles (standard)
Geography Realms & Lands Worlds & Systems Overview, Notable Locations, Climate & Environment
History Ages & Eras Timeline & Epochs Overview, Major Eras, Pivotal Events
Cosmology Laws of the World Universal Constants Only at comprehensive complexity

Domain titles and descriptions adapt to your genre — for example, Geography becomes “Realms & Lands” in fantasy but “Cities & Regions” in modern settings.

Additional domains are created based on your wizard answers:

Wizard question Domain created Example articles
Factions & Politics Kingdoms & Factions Major Powers, Alliances & Rivalries
Non-Human Peoples Peoples & Species Sentient Species, Origins & Homelands
Noble Houses Houses & Lineages Great Houses, Inheritance & Succession
Magic Systems Magic & the Arcane Schools & Traditions, Magical Artifacts
Gods & Religion Gods & the Divine Major Faiths, Sacred Sites & Rites
Economy & Trade Commerce & Trade Trade Routes & Markets, Currencies
Languages & Culture Tongues & Traditions Languages & Scripts, Customs & Daily Life
Technology & Science Crafts & Engineering Key Inventions, Innovators & Institutions

Your chosen complexity tier controls how much starter content is generated:

Tier Articles per domain Domain splitting
Simple 1–2 stubs No splitting
Standard 2–3 stubs No splitting
Comprehensive 3–5 stubs Large domains split into focused sub-domains

At comprehensive complexity, some domains split into more focused sub-domains. For example:

  • Factions becomes Kingdoms & Realms + Politics & Power
  • Magic becomes Schools of Magic + Magical Artifacts & Materials
  • Religion becomes The Pantheon + Rites & Sacred Places

After world creation, your seeded domains appear in the Encyclopedia section of the sidebar. Each domain contains article stubs — placeholder content units with suggested titles and brief descriptions.

You can:

  • Edit any article stub to fill in your lore
  • Delete articles or entire domains you don’t need
  • Create new articles within a domain
  • Create entirely new domains from the Encyclopedia section

From My Worlds, click Delete on the world’s row, next to Continue (or Open, for a world with nothing in it yet). On a phone it’s just the bin icon. Or, from inside the world:

  1. Go to Settings in the world sidebar.
  2. Scroll to the Danger Zone.
  3. Click Delete World.

Either way you then type the exact world name to confirm and click Delete World. Only a world’s owner can delete it, so worlds shared with you have no Delete.